![]() This won’t be an issue once the DM is able to adjust their encounters accordingly. They will be able to make more saving throws, deal more damage, and pass more skill checks than what the average PC is capable of. Having a few PCs or an entire party full of extremely powerful PCs is an issue that the DM will have to be aware of. High-powered characters with a few +3’s and +4’s can be a big issue. ![]() Even though it’s a team game and you’re benefiting from having powerful friends, it sucks to be out-shined by characters simply because you rolled poorly. While this problem does eventually taper off a bit the more the PCs level up, it is a big issue in the early game. On the other side of the screen, it makes it hard to balance encounters when there is a large discrepancy between the players’ ability scores. I’ve found myself asking the DM if I can take the standard set in lieu of my rolled ability scores because I rolled poorly. What isn’t fun is having an awful spread of ability scores when one of your party members rolls an extremely high-powered character. It gives you the thrill of gambling and adds a bit of mystery to the character creation process. It was such a success that we have collectively decided to use point buy for character creation for our next long-term campaign.Įnough about us, let’s talk about you! Why should you think about ditching the dice and using point buy for your D&D character creation? The Problem With 4d6k3 Yet they still had plenty of customization options when it came to building their PCs. ![]() Unlike rolling for stats, everyone had the same relative power from their ability scores. Surprisingly, both the players and I really enjoyed the results of the point buy characters. One of these experiments was creating our PCs using point buy instead of 4d6k3. My players and I have rolled for our stats for as long as we’ve played D&D, but we ran a one-shot a few months ago and tried a few new things. ![]() I also think this answers the idea of a flaw because If a player wants (depending on how many points alloted) for every high stat they will have a low stat.I’ve done the math that proves that rolling the standard 4d6 keep the highest 3 (4d6k3) has a higher average stat value than point buy or the standard set. It is also easier to DM with, easily gauging the strength of the party based on how many points you give them. Every swing, save, and skill is decided by chance in this game, why not let them control a bit more. In the end I feel the point buy system is way more stable and gives the player more control while putting his limitations in his hands. Second, he was better than the rest of the party, one player had rolled no higher than a 15. First, this guy hit like a truck and took hits like one as well (18's into Str and Con as a fighter with his +2 racial into Str). I let him play with it and all it caused was issues. When I proceeded to ask the player to re-roll one of the eighteens, he threw a fit. This was using the same method you are currently using. But I stopped leaving it to chance about 3 campaigns ago when one of my players managed to have his way with probability right in front of me and get the following rolls: 13, 14, 16, 16, 18, 18. I agree whole heartedly about the fact of a flaw and playing it out, after all this is a Role Playing Game. They don't bravely kill things and steal their stuff as often as they make a tactical retreat when the situation calls for it. But then, my players don't portray heroes, they are usually scalawags. I have kept away from that forum since because I see the "need to win" or "be the best" mentality is common and that isn't the way we play. ![]() There are no "done deals" with an 18 for anyone, and that isn't a bad thing, is it? Aren't flawed characters and overcoming their downsides fun? The person who replied to me seemed to be implying that there was going to be an "18" in the Charisma slot naturally, but if a race was played that had a hindrance in that attribute it wasn't a smart plan.Ĭharacter creation in our games is 4d6, drop the lowest and put the number where you want to. There was a reply to me to the effect that it was not a wise idea because a dwarf has -2 to Charisma.įor a while I tried not to think about it, but I see this attitude as a fundamental problem (to me, at least) with how some people approach these games. I made a comment a while back on the Paizo Pathfinder forum regarding a dwarf sorcerer (which one of my players has). ![]()
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